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Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics.
Aquatica Engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics. Key features of the Engine: - Water surface approximation using heightmaps. - Heightmaps can be generated in real-time using FFT or Perlin noise. - Generation of normalmaps - Generation of geometry: simple grid, geomipmap grid, radial grid - Water rendering options include: reflections, refractions, CPU / GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects. - 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0 The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica Engine is fully object oriented. Platforms: Windows XP , Windows2000 , Windows2003 , Windows Millennium , Vista , Windows Vista Home Basic , Windows Vista Home Premium , Windows Vista Starter System requirements: 500 Mhz CPU, 128 MB Ram, DirectX7 video card, DirectX9 Price: $49.99
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